So, it was Charles Grant (alright, almost a clean slate) who used to advise that the best way to do an historical refight was to work out the space you had available and put the number of units that fitted comfortably into that area on the table. He was less keen on starting with an order of battle and listing all the units the trying to build the game around them. If you have followed that, I would say I tend to agree with him.
But why not extend that principle to a logical conclusion and use it to underpin the planning of an army? My table is 12' long, the two main battles of Ramillies and Blenheim both took place on a frontage of four miles. If I want to play those games 3 feet will equal a mile and speaking roughly 50yds will equal one inch.
Then if an average battalion is of 600 men in 3 lines they will occupy a space 4" long. My figure scale will be determined by the number of figures that will fit in that space. The figures are 20mm but on fairly big circular bases, I think of 15mm though I don't have any to check yet, never mind lets just assume 6 will fit. Except that I can't abide one rank deep units so we will say "Sod off" to Mr Constant Scale and model a battalion as 12 figures formed 6x2 on a 4"x1 1/2" base.
At this point two observations may occur to the attentive reader: " What, no big battalions no single figures, surely this is far from Old School. Indeed if you must use this Modernist mish mash why not go the whole hog and use the excellent 6 and 10mm figures now available?"
In reply to the first point, I will attempt to illustrate in future posts that these ideas are derived from the early writings on Wargames just as much as is any 60 man Spencer Smith unit. The second point? Have you not been reading a word I wrote? I like 20mm figures.
Cavalry? well lets not do everything at once. In the next post I may work out how to base the basic units of cavalry manoeuvre and organisation.I shall also need to consider very soon the wise thoughts ofMr Phil Olley on how to make a project such as this succeed.